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Paladin

Roles: Melee Physical/Magic Damage Dealer, Tank, Healer

 

Paladins are plate-wearing holy knights. With the soul of a priest and the brawn of a warrior, paladins combine Holy magic with powerful weapons and stout armor. Like the knights of legend, paladins fight the good fight, smiting enemies with divine wrath and bringing allies back from the brink of death with the power of the Holy Light. A true hybrid class, paladins can fulfil any role, and can usually do a little of all three, thanks to their combination of damaging, healing and protective abilities. Paladins are especially well-known for their supreme survivability, with abilities like  [Hand of Protection],  [Divine Shield] and  [Lay on Hands] enabling them to render a player all but invulnerable, or instantly heal them back up to full health just when defeat seems inevitable. Paladins are also well-known for their range of buffs and support spells, and are arguably the strongest support class in the game. Paladins can grant a number of different handsand blessings to fit any occasion, and use a range seals to grant them specific benefits each time they attack. Paladins tend to combine self-heals with damage dealing, effortlessly maintaing their health bar while focusing on bringing their targets down. Paladins and execute their abilities through a combination of mana and Holy Power, a kind of combo point system which allows them to build to a powerful burst of healing or damage. Holy paladins are sturdy healers specializing in single-target healing and protection; Protection are indomitable tanks with strong AoEand multi-target abilities; while Retribution are punishing melee DPS, combining Holy magic attacks and warrior-like melee attacks to burst opponents down.

 

 

 

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Kargath - Wow  [WOTLK]

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